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DC Field | Value | Language |
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dc.contributor.author | Vijayakumar, A. | |
dc.contributor.author | Abhishek, D. | |
dc.contributor.author | Chandrasekaran, K. | |
dc.date.accessioned | 2020-03-30T10:02:45Z | - |
dc.date.available | 2020-03-30T10:02:45Z | - |
dc.date.issued | 2016 | |
dc.identifier.citation | Advances in Intelligent Systems and Computing, 2016, Vol.433, , pp.199-211 | en_US |
dc.identifier.uri | http://idr.nitk.ac.in/jspui/handle/123456789/7761 | - |
dc.description.abstract | This research paper mainly concentrates on introducing DSL(Domain Specific language) approach in developing gaming applications. DSL approach hides the lower level implementation in C, C Sharp, C++, and JAVA and provides abstraction of higher level. The higher level of abstraction provided by the Domain Specific Language approach is error-free and easy to develop. The aim of this paper is to propose an approach to use GaML (Gamification Modelling Language, a form of DSL for gaming) for Unity based complex games efficiently in this paper. The paper doesn�t focus on the How and Whys of the Gaming Modelling Language usage, but rather focuses on the run-time enforcement. At the end of the paper, survey has been made on total lines of code and time invested for coding using a case study. The case study proves that DSL approach of automated code generation is better than manual. � Springer India 2016. | en_US |
dc.title | DSL approach for development of gaming applications | en_US |
dc.type | Book chapter | en_US |
Appears in Collections: | 2. Conference Papers |
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