Please use this identifier to cite or link to this item: https://idr.l2.nitk.ac.in/jspui/handle/123456789/7761
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dc.contributor.authorVijayakumar, A.
dc.contributor.authorAbhishek, D.
dc.contributor.authorChandrasekaran, K.
dc.date.accessioned2020-03-30T10:02:45Z-
dc.date.available2020-03-30T10:02:45Z-
dc.date.issued2016
dc.identifier.citationAdvances in Intelligent Systems and Computing, 2016, Vol.433, , pp.199-211en_US
dc.identifier.urihttp://idr.nitk.ac.in/jspui/handle/123456789/7761-
dc.description.abstractThis research paper mainly concentrates on introducing DSL(Domain Specific language) approach in developing gaming applications. DSL approach hides the lower level implementation in C, C Sharp, C++, and JAVA and provides abstraction of higher level. The higher level of abstraction provided by the Domain Specific Language approach is error-free and easy to develop. The aim of this paper is to propose an approach to use GaML (Gamification Modelling Language, a form of DSL for gaming) for Unity based complex games efficiently in this paper. The paper doesn�t focus on the How and Whys of the Gaming Modelling Language usage, but rather focuses on the run-time enforcement. At the end of the paper, survey has been made on total lines of code and time invested for coding using a case study. The case study proves that DSL approach of automated code generation is better than manual. � Springer India 2016.en_US
dc.titleDSL approach for development of gaming applicationsen_US
dc.typeBook chapteren_US
Appears in Collections:2. Conference Papers

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